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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.17 15:10:00 -
[1]
Originally by: Terasl Tsuruomo Edited by: Terasl Tsuruomo on 15/08/2011 06:11:48
Originally by: Malcanis Maybe that's because AFK cloakers are easily countered by people who don't think that fitting a Warp Disruptor II may give them cancer.
If a AFK cloaker hotdrops with a 20 man SB gang, any subcap will be dead in under 10 seconds with that DPS, and a WD only has 20km range.
If the cloaker is doing that, he's not AFK.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.17 15:33:00 -
[2]
Originally by: OMGWTFResearch This isn't a topic about local. It is about adding risk to going AFK when cloaking. Sadly this is not as easy as when CCP boosted CONCORD.
The destroyer module will fix the issue while adding a new level of gameplay while protecting those who are active from any serious effects. And the Winter expansion is the perfect time to make it happen along with the other changes.
You can't separate AFK cloaking and Local. Local makes AFK cloaking possible. You notice how you never hear complaints about AFK cloakers in wormholes? Without Local, we simply assume danger's always there and adapt our playstyle to incorporate that fact.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.17 16:02:00 -
[3]
Originally by: OMGWTFResearch
You can AFK cloak in a Wormhole just as easy as in anywhere else. My idea would be just as viable for wormhole operations which while completely different from other areas of the game. Still have things such as AFK cloaking.
Ha think about it. Wormhole corps hiring probe mercs to find those AFK cloaking. If the expense is so high that its not something every corp just has it will become a market for those wanting to invest and gain the skills.
Wow, I've never had to respond to so much stupid before. I'm stunned.
There's no local in wormholes, unless you make the mistake of actually talking in it. As such, you don't log in, see a "neut" in local, freak out and post stupid **** on the forums. You go about your business, stay alert, and you you find someone is indeed in your hole yo uadapt your tactics a bit to compensate for that. Tank your haulers better. Keep an eye on dscan. Use combats.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.18 13:38:00 -
[4]
Originally by: Pinky Denmark Removing local will just make the afk cloakers a bigger problem - because then you don't even have a warning and have to fear being attacked even when they are not around. AFK cloakers are feared because they afk so long they manage to catch someone being lulled into false security, and then going back to being afk again... You will give the cloakers a free first kill and then the added bonus of having everyone closeby fear the cloaker for upto several days without reason. Also without warning it will be difficult to form a welcome committe and greet the stranger resulting in less interaction.
Welcome to life in the wormholes! You know what... you adapt your gameplay to compensate. You really do. Clicking DScan, for example, becomes an absent minded habit. Being at your computer while mining... you do that too. None of this "auto-dock if a neut enters local" crap... you're active, awake and aware, and you survive.
Usually.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.18 15:14:00 -
[5]
Edited by: Ingvar Angst on 18/08/2011 15:14:50
Originally by: Lucien Visteen If local is "removed" then being afk seems kinda pointless to me.If no one can see you why stay afk, I would use that time to hunt targets instead.
That makes them active cloakers instead of afk cloakers thus solving that problem.
An enemy will inevaribly attack on 2 occasions. When he is ready, and when you are not. That should hold true even in EVE. The way it set up in .0 now favours the unprepared. As stated earlier.
If an afk cloaker is present suspect a fleet. It should not be that easy in .0 space.
One actual reason... watch lists. You catch someone in your hole, for example, you put them on the watch list and see when they're active or not. Yeah, we had a guy afk while in the game doing that... however some quick research showed us he was from England, so it was easy to determine his approximate hours of activity etc. and he wasn't really an issue. Silly stealth bombers and their blogs... We adapted to his presence. Tank the haulers a bit, high-speed PI, run sites as a group or in vessels a stealth bomber doesn't really threaten. He moved on and so did we.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.18 15:41:00 -
[6]
Originally by: Lucien Visteen True. the watch list is a very handy tool to track when a player is online. Used it myself when hunting players roaming in our space (since they logged off all the time , as soon as they came back we where hot on the trail.).
If you mean that it is one way to track players if local is removed then yes it could to some extent. But they could be everywhere, from the other end of the galaxy to /insert tf2 spy voice/ Right behind you.
That's why you do intel. Have agents see where they are for example. Learn their patterns. Hell, Google them! That's how we found that the stealth bomber in our hole blogged about his exploits, which gave us a ton of intel. Toughen your ships up. Team up. Grow a pair and play. It's not hard to do.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.18 17:52:00 -
[7]
Edited by: Ingvar Angst on 18/08/2011 17:52:58
Originally by: Lucien Visteen snipped for space
I still think my idea of being able to turn off the ships transponder will work for this. Imagine, if you would... flip a switch and your ship's transponder is off. Your ship is no longer communicating with the rest of the universe. No local, any chats (maybe excepting private ones, maybe). Result... you not only disappear from local, you can no longer see who's in local either. If you're not cloaked, your ship will still show up on DScan, can be probed, etc. If you're there to gather intel, you'll need to do it actively, and if you don't want to get caught doing it you'll need to do it stealthily. Maybe DScan at various points, maybe combat probes if you think you can be quick and catch them asleep...
Ponder that. You can't see who's in local anymore, and they can't see you. Add that fleets cannot warp to you with the transponder off (no signal) and that there's a delay when activating / deactivating the transponder and we can have a system that adds a whole new element to the game (outside wormholes).
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.19 12:32:00 -
[8]
Originally by: Andrea Roche Edited by: Andrea Roche on 19/08/2011 12:12:42 Edited by: Andrea Roche on 19/08/2011 12:11:58 One thing we have to concider that we havent in afk cloaking is the lack of doing nothing from many parties.
There are times when someone is ratting and someon comes into system and then the ratter warps off and cloaks. The hunter also warps and cloaks for a while. Now we got two parties unactive cloaked for a whole day in a system doing nothing and waiting for each other to uncloak.
This has got to stop. This creates lack of activity in "sleep mode" aka AFK and eve is suppose about activity! Stop forever cloak AFK. Reduce it to lets say an Hour interval where the person has to recloak manually or something.
This also creates activity from the players as they can be killed of they forget to recloak.
CCP talk about making eve a better place. You dont need a cloak that lasts forever. Stop this "Uber" afk cloak once and for all and eve will be a better game! It will reward activity rather than AFK!
Nice regurgipost. Again, the only thing keeping you from ratting is a lack of balls.
Monocles are so two weeks ago.
Sparkle ships are the future! |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.24 11:40:00 -
[9]
Originally by: Rina Asanari
Common sense and and game balance issues state that there shouldn't be any option/activity to choose from that is risk-free. Take the simplest example, "rock, paper, scissors" - for every choice you make there are three outcomes: You win, you lose and a draw. Changing the game that there is an option where you cannot lose makes the game rather senseless. And exactly that happened on introducing the possibility to stay cloaked and undetectable indefinitely.
Someone who's cloaked indefinitely is living a life of a draw. It's the ultimate no risk/no reward. Until they uncloak and act they're pretty much nothing. The solution is pretty simple. When you cloak, you disappear from local. This balances the excessive intel local gives. Counter this with a 30 or 60 second delay in being able to lite a cyno after decloaking, this takes away the unfair advantage of being able to hot drop on someone who's completely unaware. |

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.08.25 13:25:00 -
[10]
Originally by: Rina Asanari
Originally by: Ingvar Angst Someone who's cloaked indefinitely is living a life of a draw. It's the ultimate no risk/no reward. Until they uncloak and act they're pretty much nothing.
I differ on the "no reward" part. As I've said earlier, there are quite a number of things a cloaker can do even if he is seemingly AFK. Keeping track of the local (and that's why I'd object to removing cloakers from local as well) is the least someone (or something) can do.
And a cloaker sitting right next to a station or a gate where someone may run into him is just plain stupid or careless and shouldn't be taken into account when talking about risks.
No. Removing cloakers from local would make matters even worse. Sure, that would remove the harassment effect, but so far I think I've never even taken that into account.
Not if removing them from local also removes thier ability to view local. Think about it. You cloak, not seen in local, can't see local. Can only gather intel with the dscan or any probes they already have out, or visually.
Monocles are so two weeks ago.
Sparkle ships are the future! |
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